module Base
{
    model Silencer
    {
        mesh = weapons/firearm/Silencer,
        texture = weapons/firearm/Silencer,
        scale = 0.01,
    }
    model SilencerRifle
    {
        mesh = weapons/firearm/SilencerRifle,
        texture = weapons/firearm/Silencer,
        scale = 0.01,
    }
    model SilencerBig
    {
        mesh = weapons/firearm/SilencerBig,
        texture = weapons/firearm/Silencer,
        scale = 0.01,
    }
    model MetalPipeSilencer
    {
        mesh = weapons/firearm/MetalPipeSilencer,
        texture = weapons/firearm/MetalBarMetalPipe,
        scale = 0.01,
    }
    model MetalPipeSilencerBig
    {
        mesh = weapons/firearm/MetalPipeSilencerBig,
        texture = weapons/firearm/MetalBarMetalPipe,
        scale = 0.01,
    }
    model MetalPipeSilencerRifle
    {
        mesh = weapons/firearm/MetalPipeSilencerRifle,
        texture = weapons/firearm/MetalBarMetalPipe,
        scale = 0.01,
    }
    model TorchSilencer
    {
        mesh = weapons/firearm/TorchSilencer,
        texture = weapons/firearm/HandTorch,
        scale = 0.01,
    }
    model TorchSilencerRifle
    {
        mesh = weapons/firearm/TorchSilencer,
        texture = weapons/firearm/HandTorch,
        scale = 0.01,
    }
    model WaterBottleSilencer
    {
        mesh = weapons/firearm/WaterBottleSilencer,
        texture = weapons/firearm/WaterBottleSilencer,
        scale = 0.01,
    }
    model WaterBottleSilencerRifle
    {
        mesh = weapons/firearm/WaterBottleSilencer,
        texture = weapons/firearm/WaterBottleSilencer,
        scale = 0.01,
    }
    model PotatoSilencer
    {
        mesh = WorldItems/Potato,
        texture = WorldItems/Potato,
        scale = 0.4,
        attachment muzzle
        {
            offset = 0.0 -0.025 0.04,
            rotate = 0.0 0.0 0.0,
        }
    }
    model PotatoSilencerRifle
    {
        mesh = WorldItems/Potato,
        texture = WorldItems/Potato,
        scale = 0.4,
        attachment muzzle
        {
            offset = 0.0 -0.025 0.04,
            rotate = 0.0 0.0 0.0,
        }
    }
    model Silencer_Ground
    {
        mesh = WorldItems/Silencer_Ground,
        texture = weapons/firearm/Silencer,
        scale = 0.015,
    }
    model MetalPipeSilencer_Ground
    {
        mesh = WorldItems/MetalPipeSilencer_Ground,
        texture = weapons/firearm/MetalBarMetalPipe,
        scale = 0.0045,
    }
    model TorchSilencer_Ground
    {
        mesh = WorldItems/TorchSilencer_Ground,
        texture = weapons/firearm/HandTorch,
        scale = 0.004,
    }
    model WaterBottleSilencer_Ground
    {
        mesh = WorldItems/WaterBottleSilencer_Ground,
        texture = weapons/firearm/WaterBottleSilencer,
        scale = 0.0045,
    }
    model PotatoSilencer_Ground
    {
        mesh = WorldItems/Potato,
        texture = WorldItems/Potato,
        scale = 0.4,
    }
}
